Good Morning, and Welcome to the Melon Fields on this proper Friday.
And by proper I mean that The Shack Keeper has the day off, (It's been a long week filled with long hours) Still need to go to the store and round up a few things for the daily grind later but it leaves plenty of room to make progress on the game today and the rest of the weekend.
Above we can see the 2 basic Chests for the Game
Full blown level design has begun! as of last weekend. I have committed to what will be the design for "level 0" of the game. This level will not involve battles, it will serve to introduce us to the main character, and the situation he has come to find himself in. Might I just say that the 1/1-1/8 quick buttons come in very handy when designing a dungeon. We have reached a point where I need to lay out each level in order to get more detailed with props/sets per level. General design has been fun, but the game is beginning to feel more focused. The Shack keeper knows programming all the events for each level will be a completely different mountain all together. We will start that mountain another day, for now it's time to layout 10 levels.
Cheers,
The Shack Keeper
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