I have just returned to the Shack, on this rainy Friday afternoon. It's may be wet and cold out but "The Melon Shack" is warm and cozy.
Time for the Progress Update: The game (U.F.F.) is back on track! Levels 4 and 5 have been designed and built along with new special bits and pieces as per the norm. This weekends goal will be to do the same for levels 6 and 7.
For this weeks taste of U.F.F. we have Guy standing in the "Panic Room" for Level 5:
"Level 5 Panic Room"
The panic room was going to be a completely separate room. The building and progression of the game has turned it into more of a safe save location just before bosses, it just makes more sense, there's no need to drag things out by jumping rooms unnecessarily.
U.F.F. Side notes:
I originally intended the game to be a bit more of a traditional single player RPG with towns and multiple NPC interaction. But with the building and progression of levels this has changed too. For times sake and the games sake-putting quality over quantity, it's has become a bit more of a linear story dungeon RPG. There won't be extra side story arcs, world maps or towns. This came about quite naturally, to form what I believe the game needs to be, as opposed to trying to turn it into something else that's grander in scale, just for the sake of doing so. But as for extras: There will be a money system, multiple items, gear and weapons when it comes to leveling up the main character, as well as, a slew of common to and uncommon enemies (And some enemies specifically designed for each level). I am also still very pleased to have decided on the addition of a 1 secret Boss a little over a month ago.
(as always currently completed levels mean designed and built in RPGMVXAce, all levels once done must be programmed along with the assortment of other jobs, battle system, common enemy designs, weapon/item design and integration, music, etc, etc, etc..... Tend to those the Melons one at a time and before you know it the field will be ready to harvest!!!)
Have a great weekend!
Cheers,
The Shack Keeper
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